Hunter Grant
A n i m a t i o n S u p e r v i s o r
e-mail - hunter@huntergrant.com
Experience
ProbablyMonsters - February 2023 - Present
Cinematic Director - February 2023 - Present
Blizzard Entertainment - September 2005 - November 2022
Animation Supervisor - March 2016 - November 2022: Managed a team of over 40 animators across several IP’s creating High End and In-Game cinematics for all Blizzard’s properties. Also managed projects with outsourced studios across multiple IP’s. Was responsible for hiring, career paths, growing the artists and grooming people to become leaders. Worked closely with Directors to be their creative partner to ensure their vision would meet the highest quality within the time and budget.
Lead Animator - March 2014-March 2016
Senior 2 Animator - March 2012-March 2014
Senior Animator - September 2005-March 2012
Projects - 2005-2022:
Overwatch & Overwatch 2
Animated Shorts: Recall, Dragons, Infiltration, Honor & Glory, Shooting Star, Zero Hour, The Wastelander, and Kiriko
In-Game Cinematics: Junkertown, Retribution, Storm Rising, and Rio Intro and Outro from Blizzcon 2019
World of Warcraft
Intros: Burning Crusade, The Wrath of the Litch King, Legion (Gul’dan finds Illidan)
In-Game Cinematics: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, Shadowlands, and Dragonflight
Hearthstone
Animated Shorts: Hearth and Home, and New Pack Day
Heroes of the Storm
The Eternal Conflict
Diablo III
Diablo III Trailer, Intro, Black Soulstone, and Heaven’s Gate
Diablo IV
In-Game Cinematics
StarCraft II
Wings of Liberty - Pre-Rendered cut scenes and In-Game Cinematics
Heart of the Swarm - In-Game Cinematics
StarCraft: GHOST
Dev team - Creating In-Game animations for the unreleased title
Omation - March 2004 - September 2005
Animator - “Barnyard” - Responsible for animating characters, vehicles, and props in about 50 shots. Created keyframe and lip sync animation for main characters and secondary characters.
Point of View - July 2003 - November 2003
Animator - Responsible for creating In-Game animations for an unreleased title using both keyframe animation and motion capture data.
Interplay - April 2003 - July 2003
Lead Animator - “Earthworm Jim IV” - Responsible for leading a small team of animators, creating In-Game animations, rigging characters/creating a flexible and repeatable rig, and assisting with the animation pipeline.
Electronic Arts - April 2002 - April 2003
Animator - “Command & Conquer: Generals” - Responsible for creating In-Game animations using both keyframe animation and motion capture data. Also created In-Game cinematics that played before single player missions.
3DO - April 2000 - April 2002
Animator/Modeler/Texture Artist - “Jonny Moseley Mad Trix” - Responsible for creating In-Game animations using both keyframe animation and motion capture data. “WarJetz” - Responsible for creating environment and prop models and textures for both PS1 & PS2 versions of the game.
Education
Bachelor of Fine Arts - Bowling Green State University
Major - Computer Art
Minor - Drawing
Software Knowledge
Maya
3D Studio Max
XSI
Photoshop
Premiere